v0.21 — VEHICLE DISPLAY / ITEMS INLINE / HONDA COST / TIPS PASS / WASHY+BISCUIT FLAVOR
New: Current vehicle shown in stash panel with bonus moves label.
New: Items inline in stash panel as an expandable button section.
Changed: Mio's Honda repair cost 3x (was $250-850, now $750-2550).
Changed: Tips and mouse whispers updated for accuracy (rep unlocks, vehicle moves, etc.).
Changed: More flavor variety for Washy poetry/advice/romance, Biscuit reactions.
Changed: Patch notes renamed to v0.xx format.
v0.20 — NEW TITLES / NEW EVENTS / BALANCE
New: 11 new rep titles (250-340), final title shifted to 350.
New: Positive events — Recognized by Old Ravers, Busker Performance, BrayCo Envelope.
New: Negative events — Teenagers Mock Your Outfit, Rival Dealer Rumors, Officer Dill Returns.
New: Neutral events — Bus Stop Stranger, Off-Duty Compliment, High School Ex, Hot Dog Chris.
New: Graveyard events — The Gnomes, Bad Energy.
Changed: Random bag upgrade now +5 stash (was +20), rarer weight.
v0.19 — 4-COL HUD / FIXED TRAVEL / AUTOSAVE / ITEMS MODAL
New: 4-column top row: Location+Actions | Activity | Heat+Rep | Stash.
New: Heat and Rep moved to own labeled panel (3rd column).
New: Travel grid positions fixed — current location shows [HERE], buttons never shuffle.
New: Autosave on every travel (silent, no popup).
New: Items shown as compact clickable button — opens modal with full effect descriptions.
New: HELP and QUIT buttons moved to topbar next to SAVE.
New: Actions embedded inside Location panel.
v0.18 — BANK SAFETY / LAYOUT / HIDEOUT / UI POLISH
New: Bank is now FULLY protected. Muggings, police fines, and debt collectors can only take cash-on-hand. Bank your money.
New: Bank access restricted to locations with no shops: Roosevelt, U Street, Dupont, Georgetown, Foggy Bottom, Navy Yard.
Changed: Activity log moved to split row alongside location box (above street market, left of stash column).
Changed: Hideout market shows ??? prices instead of a banner.
Changed: Travel section separator removed. MAP button larger with slow pulsing glow.
Changed: HOW TO PLAY fully rewritten and simplified.
v0.17 — SCORE REBALANCE / PRICE CAPS / DEATH CARD
Rep bonus reduced (÷150). Hard per-drug price caps. Night Club demand reduced. Spike probability cut 18%→10%.
Death now routes to end-game card with -50% score penalty. Rep title shown on end card.
v0.16 — POLICE REWORK / HEAT CAP 100
HEAT_MAX=100. Police tiered: minor/stop/raid/lethal. Lethal heat risks jail/death. Weapon upgrade logic.
v0.15 — SURGE REMOVAL / BALANCE
Surge system removed. CLR button in trade modal. Trade rep applies buy and sell.
v0.14 and earlier
Biscuit, Washy, vehicle overhaul, save system, pawn buyback, rep system, scoring, locations.