READ THIS ONCE. THEN NEVER AGAIN.
HYPE — build it to win the encounter. Play BUILD cards.
STRESS — hits 50 and your run ends. Play RECOVERY cards.
CRACKDOWN — rises every enemy turn. Hits max = forced shutdown + STRESS penalty.
ENERGY — resets each turn. Spent to play cards.
BUILD — generate HYPE.
CONTROL — slow CRACKDOWN or reduce STRESS.
PUSH — big HYPE, big risk.
RECOVERY — reduce STRESS.
Enemies show their intent before their turn. Plan around it.
Discard pile shuffles back when draw runs out.
Bazaar nodes let you buy cards, upgrade, and remove STATIC.